Pivot Stickfigure

Create Figure Type
A window for Pivot Animation appears on the battlefield. A mouse hovers over the button for "Add Figure" and presses it, creating Pivot Stickfigure. Pivot then goes into a fighting stance, having the mouse move behind them and the window disappearing shortly after.

Playstyle
Pivot Animation is an animation software with a heavy focus on stickfigures. The multiple tools he has translates into a Hit-and-Run playstyle with a large emphasis on Stage Control. While Pivot's standards are fast and offensive, his Specials have to be played more defensively. This is due to Pivot lacking general defense and being lighter than expected, which is why you must benefit from his Special moves to gain dominance over the battlefield.

Add Figure
Pivot summons a windows tab, which remains stationary onstage and can be moved by attacking it. This can hurt opponents in the way of it. You can also move the tab by holding shield and pressing B, causing it to transport to where you're standing. The window can be affected by gravity, and will fall down if offstage. The tab will disappear after 15 seconds or if it takes 25% of damage. When pressing B with the tab out, you can summon one of three figures onto the stage.


 * Horse: The horse will run back and forth across the stage, knocking opponents up in its path. The horse will disappear after 5 seconds, or sustaining 10% damage.
 * Elephant: The elephant will continuously walk forward and bury opponents in its path. They are the slowest out of the three figures, and will disappear after taking 35% damage.
 * Cowboy: The cowboy will walk in a set area around the tab, firing its gun at any opponents in its range. The cowboy will disappear after 10 seconds, or after sustaining 16% of damage.

The order of the figures summoned is Horse, then Elephant, then Cowboy. If you summon a figure, you must wait for it to despawn before summoning another.

Inspiration : The Add Figure tab in Pivot Animation.

Add Frame
Pivot will throw forward a frame in a straight line. The frame will stun on contact and cause opponents' attacks to have more framerate, causing a higher endlag. Assists and traps will freeze in place for five seconds before they become usable again. There is a cooldown for 10 seconds before the effect can take place. If the Special is used during that cooldown, then the move will become a simple projectile with a quicker startup.

 Inspiration : Add Frame option for Pivot Animation

Dragging the Figure
A cursor will latch onto Pivot and drag him up. You can move left or right during this, giving you some horizontal recovery. Pressing B will release you from the cursor. The cursor does not stop moving during this, and can latch onto opponents and throw them to the ground. If Pivot is attacted during the Special, the cursor will grab the opponent and throw them in a random direction. This will not cause Pivot to go into freefall.

 Inspiration : The cursor dragging a stickfigure in Pivot Animation.

Load Figure
Pivot will counter by holding a folder in front of him, then quickly put it away. If opponents attack during this, they will be pushed back and a faint image of the last attack will appear soon after. Pressing Down B while the figure is out will cause the image to come to life and perform the last attack used on the counter. This does not work if attacked from behind, however. Only one image can be out at a time and the counter does not work against projectiles or traps. The images also disappear if Pivot gets KOed.

 Inspiration : A folder being opened for a sprite, then having it be inserted into the Pivot software.

PLAYING AN ANIMATION
During the FS, the cursor and Pivot will high-five. Shortly after, everything pauses (revealing that the cursor just hit the pause button), showing the entire stage and all opponents inside Pivot Animation. The stage is then changed by the cursor, as well as several anvils and horses being summoned. Once done, the play button is selected, causing the anvils to drop and the horses to run across the stage, hitting the opponents. The more opponents onscreen, the more weights and horses are added.

KO Sounds
Pivot has no KO Sounds.

Taunts
Side: A window for changing which stickfigure (horse, cowboy, elephant) slides forward, is clicked by the mouse to change it, and slides back. This taunt can change the order of the Neutral B.

Up: Pivot will toss an object (smiley face or a blank page) into the air and catch it.

Down: Pivot's head will shrink, then grow back to normal.

Victory options

 * 1: Pivot will face the screen and toss a Pivot Animation folder into the air, that releases the word: “WINNER.”


 * 2: A window to export the animation appears, then a cursor clicks on it, causing an "Saving Animation" box to appear. Pivot is standing along watching.


 * 3: The word "trophy" is typed into a box for creating figures, then a pivot-styled trophy appears and Pivot catches it.

Lose Pose
Pivot is lying down on the ground, presumably struggling to get up.